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Old Nov 18, 2006, 04:25 AM // 04:25   #1
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Default Is a vigor rune always needed?

Hi, sorry if this was posted the wrong space but I don't know where else to put it.

I was thinking about, for my warrior, replacing my major vigor with a rune of clarity. I have a hammer rune (sup), absorption rune (sup), tactics rune (minor), and strength rune (minor). I think the clarity rune would provide a major benefit to my warrior, as blindness and weakness are easy ways to get shut down, but on the other hand, +41 health is nice. What do you guys think?

BTW, I intend to be playing both PvE and PvP with this armor set.

Last edited by Rakeman; Nov 18, 2006 at 04:31 AM // 04:31..
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Old Nov 18, 2006, 04:30 AM // 04:30   #2
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No reason to have two tactics runes. Replace one of those.
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Old Nov 18, 2006, 04:31 AM // 04:31   #3
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Oops I'm sorry, one of those is a hammer rune. I'll edit that.
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Old Nov 18, 2006, 04:38 AM // 04:38   #4
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Probably depends on where you're playing and what enemies you're facing. If you're solo farming somewhere where blind and/or weak are a problem then the clarity might outweigh the health. If you're going with hench or heroes then condition removal will probably be happening and the health will be of more benefit. Or you could keep the vigor and replace the strength with clarity depending on your build.
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Old Nov 18, 2006, 04:39 AM // 04:39   #5
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Someone correct me if I'm wrong here, but I'm pretty sure the HP penalty from superior runes (other than vigor and absorption) overrides the HP bonus from vigor runes. Example:

You have 400 HP.

You pop on a sup vig (+50) for 450.

You add a superior rune (-75).

You will end up with 325 HP, not 375.

Since they're both "non-stacking", the vigor rune will not stack HP on top of the -HP Superior rune. Again, someone correct me if I'm wrong but I'm 95% sure this is the case.
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Old Nov 18, 2006, 04:44 AM // 04:44   #6
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Quote:
Originally Posted by Neurotox
Someone correct me if I'm wrong here, but I'm pretty sure the HP penalty from superior runes (other than vigor and absorption) overrides the HP bonus from vigor runes. Example:

You have 400 HP.

You pop on a sup vig (+50) for 450.

You add a superior rune (-75).

You will end up with 325 HP, not 375.

Since they're both "non-stacking", the vigor rune will not stack HP on top of the -HP Superior rune. Again, someone correct me if I'm wrong but I'm 95% sure this is the case.
I never heard of anything like that...
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Old Nov 18, 2006, 04:46 AM // 04:46   #7
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Quote:
Originally Posted by Neurotox
Someone correct me if I'm wrong here, but I'm pretty sure the HP penalty from superior runes (other than vigor and absorption) overrides the HP bonus from vigor runes. Example:

You have 400 HP.

You pop on a sup vig (+50) for 450.

You add a superior rune (-75).

You will end up with 325 HP, not 375.

Since they're both "non-stacking", the vigor rune will not stack HP on top of the -HP Superior rune. Again, someone correct me if I'm wrong but I'm 95% sure this is the case.
No, they don't.
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Old Nov 18, 2006, 04:49 AM // 04:49   #8
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wrong. the superior vigor will give u +50 health, then the superior w/e rune will take 75. for a net loss of 25health.

400 + 50 -75 = 375
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Old Nov 18, 2006, 04:50 AM // 04:50   #9
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Quote:
Originally Posted by Neurotox
Someone correct me if I'm wrong here,

Since they're both "non-stacking", the vigor rune will not stack HP on top of the -HP Superior rune. Again, someone correct me if I'm wrong but I'm 95% sure this is the case.
The 'not stackable' only refers to like runes ie no 2 vigors or no 2 sup hammer runes etc.
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Old Nov 18, 2006, 05:03 AM // 05:03   #10
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Quote:
Originally Posted by Rakeman
Hi, sorry if this was posted the wrong space but I don't know where else to put it.

I was thinking about, for my warrior, replacing my major vigor with a rune of clarity. I have a hammer rune (sup), absorption rune (sup), tactics rune (minor), and strength rune (minor). I think the clarity rune would provide a major benefit to my warrior, as blindness and weakness are easy ways to get shut down, but on the other hand, +41 health is nice. What do you guys think?

BTW, I intend to be playing both PvE and PvP with this armor set.
1) If you plan on pvping with this character you need to get a superior vigor rune.

2) replacing your only vigor rune (a sub par one at that) with a rune of clarity effectively trading 41 health for a draw condition, or a mending touch, or a mend ailment, or an rc, or etc.

3)If your set on repacing a rune, drop minor strength. Strength is garbage and +1 to it is not going to make any sort of difference except to hit breakpoints on sprint.

My reccomendations: if you're really set on using him for pvp, get a superior vigor first. then, if you really want a rune of clarity, drop the minor strength for it.

And unless you have a ton of money (I'm guessing probably not since you don't have a superior vigor) you should use a pvp-only character, they're pretty much better in every way now.
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Old Nov 18, 2006, 05:06 AM // 05:06   #11
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Quote:
Originally Posted by Thom Bangalter
1) If you plan on pvping with this character you need to get a superior vigor rune.

2) replacing your only vigor rune (a sub par one at that) with a rune of clarity effectively trading 41 health for a draw condition, or a mending touch, or a mend ailment, or an rc, or etc.

3)If your set on repacing a rune, drop minor strength. Strength is garbage and +1 to it is not going to make any sort of difference except to hit breakpoints on sprint.

My reccomendations: if you're really set on using him for pvp, get a superior vigor first. then, if you really want a rune of clarity, drop the minor strength for it.

And unless you have a ton of money (I'm guessing probably not since you don't have a superior vigor) you should use a pvp-only character, they're pretty much better in every way now.
Well I don't really care about 9 health. If I ever get a ton of money I'll get superior vigor though.
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Old Nov 18, 2006, 11:40 AM // 11:40   #12
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For PvP you cannot give up your Vigor rune. Ever. Absorbsion is largely a PvE focused rune: it only reduces damage from physical attacks.

Bear in mind you can always craft two pairs of gloves with different runes on them, one for PvP, one for PvE. Perhaps saving the Clarity rune for areas where you know you're going to be blinded, Dragon's Lair for example. But most of the time you should be able to trust your monks to remove conditions for you.
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Old Nov 18, 2006, 12:23 PM // 12:23   #13
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Quote:
Originally Posted by Rakeman
Well I don't really care about 9 health. If I ever get a ton of money I'll get superior vigor though.
Make a PVP character...
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Old Nov 18, 2006, 06:03 PM // 18:03   #14
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Quote:
Originally Posted by dgb
Make a PVP character...
Nah. Roleplaying characters can do PvE *and* PvP just fine. Does 9 health really put you at a disadvantage? I'm sorry, but if you suck so much that you need 9 health to keep you alive, then you really have no business playing PvP anyway- I can't recall a situation where I said "darn, if I only had 9 more health the whole outcome of the battle would be different". I'm not giving up a character I spent a ton of time with just for 9 health. I mean, sure, on all my PvP alts I use Superior Vigor, but I'd rather spend my balthazar faction on unlocking stuff for the professions I DON'T have PvE versions of than unlocking a ton of warrior stuff that my roleplaying warrior already has just to get 9 health. I'd have more fun playing as a warrior I raised from 1 to 20 than I would some warrior I just made out of nowhere. *SOME* people do still play the game for fun, ya know.

Anyway, I suppose my question was answered- health>clarity, except in PvE on occasion.

Last edited by Rakeman; Nov 18, 2006 at 06:05 PM // 18:05..
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